This is about time, aging, and gravity and how they are derived when a blue world shows up. SpaceTime is a 3D volume, aging. To simplify that complexity we can look at one 2D slice of time, and the cosmic aging rate it has.
Our 1D occupant, residing in that slice, is aging at 1 second of aging for every 1 second of cosmic time. 1:1.
When a blue world decides to reside in that slice it centers itself there. But now our occupant has been offset above the cosmic slice. The radius of the blue world above, where it ages faster. It is now aging a tiny fraction faster that 1. Perhaps 1.0000007 to 1.0 of cosmic time. 0.0000007 of potential time unused. The occupant, to get back to the cosmic slice, has to try and push the blue ball down at least 1/2 it's diameter to reach the slice. The inertia of the blue ball is too large to overcome. Where it's center is now is where the occupant wants to be. That push against the blue ball is gravity. Persistent downward push. Somewhat pointless.
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| One 2D slice. One Occupant. |
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| One Blue World. Earth Perhaps? |
Now extrapolate. Every dust mote, rain drop, dead leaf, person or beast, is trying to get back to their cosmic aging slice. Ninety degrees down from wherever they are on the blue world. That try is gravity. All slices of cosmic time meet at the center of the blue world.
The argument and the mistake. Classic assumptions envision digging down into the blue world would prove no point on a slice of cosmic time can be there. The mistake is that we aren't aiming for the center. We are trying to move the world out of our way to get down to where it's center was.
There is one other way to change Aging time against Cosmic time. You can float free in space and be 1:1 with aging. But speed up across cosmic time and your aging ticks cover more time with each tick. Aging slows down as you go faster. Passing time with aging unused.
Cosmic time is a fixed value. Aging is what varies depending on where you are (on a blue world or not) and/or how fast you are translating within the slice.
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| Any direction, away from our 1D position |
Please leave a comment if there is anything unclear about this very simple analogy.
4D




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